Wednesday, 19 June 2013
WarZ: Ditching my Kudos
So Steam had a sale on WarZ, the much derided zombie MMO and, being a curious type of fellow with an eye for a bargain, I bought it. I haven't played it that much so far (about an hour and 20 minutes) but it hasn't been such a terrible experience. I've deliberately chosen quiet servers so as to give me a chance to learn the gameplay and also not get shot by random bandit types, which is often cited as one of the game's least attractive aspects. The graphics are pretty good, the mechanics aren't too bad but with some minor glitches and the zombies are fairly easy to deal with, although without body armour you do take serious damage quite quickly. I haven't fired a gun yet, although I do now have a shotgun, so it'll be interesting to see what happens when I attempt to splatter a zombie/another player's head all over the place. It'll be interesting to see how this game pans out so I'll keep this blog updated with my anti-zombie adventuring. At least until other players keep killing me and I permanently rage quit the game.
Friday, 17 May 2013
The Immersive World
The Immersive World
One of the things which truly impressed me about Metro 2033 was the world it was set in. There was a genuine sense of a post-apocalyptic society trying to survive while terrors, known and unknown, threatened their fragile existence. After about forty-five minutes of Metro: Last Light I can confirm that, for now at least, that living, breathing world continues to exist.
I think that an immersive world is important because it offers gamers the opportunity to take full advantage of what videogaming offers, compared to other forms of media, such as television or film. By its interactive nature, gaming draws (or at least should draw) players into a different world, a different role, a different sense of reality. This is where gaming should excel but often it falls short because too much time and energy is expended on producing games which look great but play and 'feel' like shit.
But then perhaps our so-called 'meh' approach to the world is also to blame. Should we sacrifice knowing cynicism for an opportunity to feel our experiences more passionately, even at the risk of being duped in the real world? Or is that pushing a link between gaming and the outside world a little too far?
One of the things which truly impressed me about Metro 2033 was the world it was set in. There was a genuine sense of a post-apocalyptic society trying to survive while terrors, known and unknown, threatened their fragile existence. After about forty-five minutes of Metro: Last Light I can confirm that, for now at least, that living, breathing world continues to exist.
I think that an immersive world is important because it offers gamers the opportunity to take full advantage of what videogaming offers, compared to other forms of media, such as television or film. By its interactive nature, gaming draws (or at least should draw) players into a different world, a different role, a different sense of reality. This is where gaming should excel but often it falls short because too much time and energy is expended on producing games which look great but play and 'feel' like shit.
But then perhaps our so-called 'meh' approach to the world is also to blame. Should we sacrifice knowing cynicism for an opportunity to feel our experiences more passionately, even at the risk of being duped in the real world? Or is that pushing a link between gaming and the outside world a little too far?
Thursday, 9 May 2013
Metro: Last Light
Of all the wonderful Xbox 360 games I am currently waiting to get my grubby mits on, Metro: Last Light is the most anticipated. There are two reasons for this:
- I really enjoyed the first one in the series, Metro 2033, both in terms of story and visuals (although the gameplay wasn't fantastic) and
- I want to see if the collapse of THQ has affected the new game's development
***
Other gaming issues which have my attention concern the next generation of consoles. Will the Nextbox always be online? Will the PS4 be easier to code for than the PS3? Will I need to sell some internal organs to afford one of these new machines? I think that what gamers will want is fairly obvious: better graphics, better gameplay, larger and more reliable online experiences and the ability to play one's back catalogue. What we Xbox 360 gamers will probably get is a multimedia device which will offer limited or no playability for old games and will have too much of a focus on acting as a media hub to really make it worth buying within the first 3 to 6 months of its life cycle. But then I am a born again cynic so I just hope that someone, somewhere at Microsoft really gives a damn about how wonderful gaming can be and will ignore focus group bullshit to give us a console which will really make us want to sell our kidneys in return for the best gaming experience ever. But that won't happen because existence is suffering, according to Buddha. Now, where's my copy of System Shock 2 . . .
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